I reached a similar point in Amnesia: AMFP when I noticed that there just weren’t that many enemies kicking around. I still felt an incredible sense of dread as I played through the game, one that never let up long after I figured out that the game probably wasn’t going to attack me. That game maintained a creepy atmosphere the entire time I played it, but not once did I run into anything that could kill me. You could have the most terrifying creature ever designed, could only hint at it through the game’s dark hallways, but if I am never in any danger from it, what’s to be afraid of?įor that we have to look back at Decay, a fun little indie title I played last year. None of that mattered due to the low encounter rate, though. There’s just something about only seeing a creature in silhouette, of only getting hints to what they actually look like, that makes things even more frightening. I never really got that clear of a look at them, something that kept me guessing about them. The pigmen in this game have that same unsettling effect to them as well, looking misshapen in the shadows that cover their features. I really liked the character model of Scissorman - finding something disquieting about being chased by a disfigured man with a giant set of shears. I definitely shouldn’t have been bored while listening to the grunting and sniffing coming from the halls around me.Īmnesia: A Machine for Pigs (AMFP) suffers from the same issue that Clock Tower: The First Fear suffers from: too few encounters. It’s not as easy as just having monsters you can’t fight, as otherwise, this game should have been pretty scary. If you can kill something, it’s naturally going to be less frightening than something you can’t do anything about, like I said in my article on Dead Space 3. It’s nice to have a little action in a horror game every once in a while, but being able to fight back against the monsters that hunt you takes a little bit of the fear away. I’ve often said that having a helpless protagonist works wonders for making a game more frightening. After all, the sequel to a game touted as one of the most frightening ever made had to be terrifying, right? So, I went into Amnesia: A Machine for Pigs with a spring in my hesitant, fearful step. I never managed to find the time to play the original game after I got a gaming rig, as my duties reviewing for the site and all the other writing I do don’t lend themselves to having much time to play. I love me some horror, and will support it even when I can’t actually use it. I didn’t have a PC to play Amnesia: The Dark Descent when it first came out, but even so, I bought a physical copy of it anyway just in case I could ever play it. I was beyond excited to play Amnesia: A Machine for Pigs. They may not all be gems, but they’ve all contributed something to scaring the controllers out of people’s hands. The Pillars of Horror is a look at the games, past and present, that have shaped the genre, showcasing the various mistakes and triumphs that have come out over the years. It hits all the bullet points for a good horror game, but fails in the execution.
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